

Map Designer
Mannseum - A TF2 Map
This was the first level I worked on outside of Unreal Engine. Going back to an older editor like Hammer and designing for a multiplayer game was very interesting.
For this project I was in charge of:
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Designing the level
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Building the level
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Getting people to test it
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Iterating on the feedback received
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Tempus Rattus - A Collaborative Project
For my final university project I teamed up with 28 likeminded students to work on a game together.
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Tempus Rattus is an arcade based strategy game similar to games like Hitman with controls similar to Goat Simulator.
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For this project I was asked to develop the first two levels of the game as well as writing most of the Game Design Document. I had to listen to the lead designer and producer when changing parts of the level.
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Below is a video of me explaining the work I did:
